Everything on Izzi Math, on one page.
Nothing here needs an account. Every activity works on screen and prints, and the maths is the same whichever character is on.
- Grades
- Start here. Grade is the only question we ask.
- Books
- 38 of them. Guided practice with hints, and the working shown after every answer. Never timed.
- Games
- 17 of them. Short rounds on the same skills, for when something is comfortable enough to speed up. The clock is off unless you ask for it.
- Printables
- All 55 activities print, each with an answer key. 8 are two pages; the rest are one.
- A practice pack
- Three or five one-page sheets with different numbers on each — a week of practice in one print job.
- New problems
- Press it and the numbers change; the kind of question does not. The set you had stays at its own link, so a bookmark brings it back and the practice never runs out.
- Plans
- A sequenced plan: what to do, in what order, three times a week.
- Same surface, different depth
- 6 sheets of four questions that look alike and need four different methods — one per grade.
- By skill
- If you already know the sticking point, this is the faster way in.
- For parents
- How your child is getting on strand by strand, what to work on next, and how long and how often to do it.
- Keeping score
- Optional and never asked for twice: pick a creature, a name and a secret snack, and scores stay in this browser. No account, and nothing is sent anywhere.
- Badges
- All 24 of them, and what each one takes. A badge says what you did, so there is none for showing up and none for being quick.
- Short lessons
- How a clock works, and how coins work. The clock hands move, which is what a printed sheet cannot do. Linked from every time and money activity, so a child who is stuck can go back to it.
- The character cup
- Which of the 4 friends has been out the most, counted in badges. It ranks the characters and never the children — there is no child on it, and nothing is sent anywhere.